ABERDEEN PROVING GROUND, Md. — The U.S. Army’s Combat Capabilities Development Command has made clear it desires to introduce soldier suggestions earlier within the design course of, making certain that new applied sciences are assembly customers’ wants.
“Within the CCDC, the need to get soldier feedback, to make sure that we’re building the appropriate technologies and actually getting after the users’ needs is critical,” mentioned Richard Nabors, appearing principal deputy for methods and modeling on the command’s C5ISR Center (Command, Control, Computers, Communications, Cyber, Intelligence, Surveillance and Reconnaissance).
“There’s a concerted effort within the C5ISR Center to do more prototyping not just at the final system level … but to do it at the component level before the system of systems is put together,” he added.
But how can the service accomplish that with methods nonetheless in growth?
One reply: digital actuality.
The Army’s CCDC is testing this method with its new synthetic intelligence-powered tank idea: the Advanced Targeting and Lethality Aided System, or ATLAS. While tank operations are virtually completely handbook affairs, ATLAS goals to automate the menace detection and concentrating on parts of a gunner’s job, enormously growing the velocity of end-to-end engagements.
Using machine-learning algorithms and a mounted infrared sensor, ATLAS mechanically detects threats and sends concentrating on options to a touch-screen show operated by the gunner. By touching a picture of the goal, ATLAS mechanically slews the tank’s gun to the menace and recommends the suitable ammunition and response kind. If the whole lot seems right, the gunner can merely pull the set off to fireplace on the menace.
The course of takes simply seconds, and the gunner can instantly transfer on to the subsequent menace by touching the subsequent goal on the show.
ATLAS may revolutionize the best way tank crews function — at the least in principle. But to grasp how the system works with actual individuals concerned and whether or not this can be a instrument gunners need, CCDC wanted to check it with troopers.
The Army has arrange an ATLAS prototype at Aberdeen Proving Ground in Maryland, and it hopes to conduct a live-fire train quickly with targets in a area. However, to gather helpful suggestions, CCDC is giving troopers a extra strong expertise with the system that includes a number of engagements and ranging ranges of knowledge high quality. To do that, the command has constructed a mixed-reality setting.
“It gives us the opportunity … to get the soldiers in front of this system prior to it being here as a soldier touchpoint or using the live system so we get that initial feedback to provide back to the program, to get that soldier-centric design, to get their opinions on the system, be that from how the GUI is designed to some of the ways that the system would operate,” defined Christopher May, deputy director of the C5ISR Center’s Modeling and Simulation Division.
The digital world
In the brand new digital prototyping setting — itself a prototype — customers are positioned in a 3D world that mimics the gunner station whereas utilizing a bodily controller and show that may be a carbon copy of the present ATLAS design. The CCDC group can then feed simulated battlefield information into the system for troopers to answer as in the event that they had been really utilizing ATLAS.
Like most digital actuality methods, the surface appears much less spectacular than the rendered universe that exists on the within. Sitting down on the gunner’s seat, the consumer’s imaginative and prescient is enveloped by a trifold of tall blue partitions, chopping the person off from the actual world. Directly in entrance of the chair is a recreation of ATLAS’ touch-screen show and a 3D-printed copy of the controller.
Putting on the digital actuality headset, the consumer is immersed in a 3D rendering of the ATLAS prototype’s gunner station, however with some real-world components.
“We’re leveraging multiple technologies to put this together. So as the operator looks around … he has the ability to see the hand grips. He also has the ability to see his own hands,” May mentioned.
All in all, the mixed-reality setting creates the distinct impression that the consumer is within the gunner’s chair throughout a real-life engagement. And that’s the entire level.
It’s vital to notice the digital actuality system is just not meant to check the standard of the AI system. While the system populates the digital battlefield with targets the identical means ATLAS would, it doesn’t use the concentrating on algorithm.
“We’re not using the actual algorithm,” May mentioned. “We’re controlling how the algorithm performs.”
Switching up the situations
Another benefit to the mixed-reality setting: The Army can experiment with ATLAS in several automobiles. CCDC leaders had been clear that ATLAS is supposed to be a vehicle-agnostic platform. If the Army decides it desires ATLAS put in on a fight automobile quite than a tank — like the present prototype — the CCDC group may recreate that automobile inside the simulated setting, giving customers the chance to see how ATLAS would look on that platform.
“We can switch that out. That’s a 3D representation,” May mentioned. “This could obviously be an existing tactical vehicle or a future tactical vehicle as part of the virtual prototype.”
But is the digital actuality part actually essential to the expertise? After all, the interactions with the ATLAS surrogate happen completely via the contact display and the controller, and a soldier may get an concept of how the system works with out ever placing on the headset.
May mentioned that, based on suggestions he’s acquired, the digital actuality part provides that further degree of realism for the soldier.
“They thought it added to their experience,” May mentioned. “We’ve run through a version of this without the mixed reality — so they’re just using the touch screens and the grips — and they thought the mixed reality added that realism to really get them immersed into the experience.”
“We’ve had over [40 soldiers] leveraging the system that we have here to provide those early insights and then also to give us some quantitative data on how the soldier is performing,” he added. “So we’re looking from a user evaluation perspective: Again, how does the [aided target recognition] system influence the soldier both positively, potentially and negatively? And then what is the qualitative user feedback just of the system itself?”
In different phrases, the group is assessing how troopers react to the simulated battlefield they’re being fed via the combined actuality system. Not solely is the group observing how troopers function when the info is ideal; it additionally desires to see how troopers are impacted when fed much less correct information.
Soldiers are additionally interviewed after utilizing the system to get a way of their normal impressions. May mentioned customers are requested questions comparable to “How do you see this impacting the way that you currently do your operations?” or “What changes would you make based off your use of it?”
The digital prototyping setting is an outgrowth of CCDC’s need to push soldier interactions earlier within the growth course of, and it may finally be used for different methods in growth.
“We’re hoping that this is kind of an initial proof of concept that other programs can kind of leverage to enhance their programs as well,” May mentioned.
“This is a little bit of a pilot, but I think we can expect that across the C5ISR Center and other activities to spend and work a lot more in this virtual environment,” added Nabors. “It’s a great mechanism for getting soldier feedback [and] provides us an opportunity to insert new capabilities where possible.”